3 #include "KapEngine.hpp"
4 #include "KapMirror/KapMirror.hpp"
5 #include "MapScript.hpp"
12 std::vector<std::shared_ptr<KapEngine::GameObject>> collidedObjects;
14 std::string enemyName;
18 explicit EnemyController(std::shared_ptr<KapEngine::GameObject> _gameObject);
23 void setEnemyName(
const std::string &_enemyName);
29 void onTriggerEnter(std::shared_ptr<KapEngine::GameObject> other)
override;
Definition: EnemyController.hpp:8
void onTriggerEnter(std::shared_ptr< KapEngine::GameObject > other) override
something enter in object
Definition: EnemyController.cpp:39
void onSceneUpdated() override
call when scene is updated (not threaded)
Definition: EnemyController.cpp:47
Definition: MapScript.hpp:23
void onFixedUpdate() override
call eachv x ms
Definition: EnemyController.cpp:15
Definition: NetworkComponent.hpp:9