R-Type
R-Type project
EnemyScript.hpp
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#pragma once
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#include "MapScript/Lua.hpp"
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#include "MapScript/MapScript.hpp"
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#include "Vector2Script.hpp"
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#include "RectangleScript.hpp"
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#include "SpriteAnimationScript.hpp"
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#include "Debug.hpp"
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#include <string>
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#include <iostream>
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namespace
RType {
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class
MapScript;
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}
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namespace
RType::Script {
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class
Enemy
{
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public
:
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std::string name;
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std::string pathSprite;
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Rectangle
*rectangle =
nullptr
;
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Vector2
*scale =
nullptr
;
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SpriteAnimation
*animation =
nullptr
;
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Enemy
() =
default
;
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~
Enemy
() =
default
;
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void
dump()
const
;
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static
void
initScript(lua_State *L,
RType::MapScript
*mapScript);
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private
:
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static
int
__create(lua_State *L);
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static
int
__destroy(lua_State *L);
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static
int
__index(lua_State *L);
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static
int
__newIndex(lua_State *L);
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static
int
__dump(lua_State *L);
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};
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}
// namespace RType::Script
RType::Script::Enemy
Definition:
EnemyScript.hpp:17
RType::Script::SpriteAnimation
Definition:
SpriteAnimationScript.hpp:7
RType::Script::Rectangle
Definition:
RectangleScript.hpp:6
RType::Script::Vector2
Definition:
Vector2Script.hpp:6
RType::MapScript
Definition:
MapScript.hpp:23
Packages
MapScript
MapScript
Script
EnemyScript.hpp
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1.8.17