R-Type
R-Type project
UiCanvas.hpp
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/*
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** EPITECH PROJECT, 2022
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** gameEngine2
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** File description:
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** Canvas
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*/
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#ifndef UICANVAS_HPP_
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#define UICANVAS_HPP_
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#include "Component.hpp"
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namespace
KapEngine
{
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class
Component;
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}
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namespace
KapEngine
{
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namespace
UI {
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class
Canvas
:
public
Component
{
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public
:
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enum
ResizyngType {
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PIXEL_CONSTANT,
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RESIZE_WITH_SCREEN
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};
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public
:
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Canvas
(std::shared_ptr<GameObject> &go);
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~
Canvas
();
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void
setResizeType(ResizyngType r) {
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PROFILER_FUNC_START();
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_resize = r;
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PROFILER_FUNC_END();
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}
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void
setScreenCompare(
Tools::Vector2
screenSizeCompare) {
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PROFILER_FUNC_START();
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_screenSizeCompare = screenSizeCompare;
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PROFILER_FUNC_END();
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}
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ResizyngType getResizeType()
const
{
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PROFILER_FUNC_START();
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PROFILER_FUNC_END();
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return
_resize;
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}
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Tools::Vector2
getScreenSizeCompare()
const
{
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return
_screenSizeCompare;
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}
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bool
checkComponentValidity
()
override
;
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protected
:
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private
:
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ResizyngType _resize = ResizyngType::PIXEL_CONSTANT;
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Tools::Vector2
_screenSizeCompare;
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};
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}
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}
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#endif
/* !UICANVAS_HPP_ */
KapEngine::Component
Definition:
Component.hpp:38
KapEngine::Tools::Vector2
Definition:
Vectors.hpp:25
KapEngine
main namespace
Definition:
Component.hpp:17
KapEngine::UI::Canvas::checkComponentValidity
bool checkComponentValidity() override
Check you component is runnable With this function you can add some conditions to make your component...
Definition:
UiCanvas.cpp:22
KapEngine::UI::Canvas
Definition:
UiCanvas.hpp:21
Library
KapEngine
KapEngine
Legacy
UI
Canvas
UiCanvas.hpp
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