R-Type
R-Type project
KapEngine::Collider Member List
This is the complete list of members for
KapEngine::Collider
, including all inherited members.
__awake
()
KapEngine::Component
__callEnter
(GameObject &go) (defined in
KapEngine::Collider
)
KapEngine::Collider
__callExit
(GameObject &go) (defined in
KapEngine::Collider
)
KapEngine::Collider
__callStay
(GameObject &go) (defined in
KapEngine::Collider
)
KapEngine::Collider
__engineStop
()
KapEngine::Component
inline
__fixedUpdate
()
KapEngine::Component
__isPhysics
() const
KapEngine::Component
inline
__sceneChanged
() (defined in
KapEngine::Component
)
KapEngine::Component
inline
__setId
(std::size_t i)
KapEngine::Component
inline
__setPhysics
(bool b)
KapEngine::Component
inline
__update
(bool runDisplay=true)
KapEngine::Component
_name
KapEngine::Component
protected
addRequireComponent
(std::string const &componentName)
KapEngine::Component
inline
checkComponentValidity
() override
KapEngine::Component
inline
virtual
Collider
(std::shared_ptr< GameObject > go, bool isTrigger=false) (defined in
KapEngine::Collider
)
KapEngine::Collider
Component
(std::shared_ptr< GameObject > &go, std::string const &name) (defined in
KapEngine::Component
)
KapEngine::Component
Component
(GameObject &go, std::string const &name) (defined in
KapEngine::Component
)
KapEngine::Component
getCalculatedRectangle
() const
KapEngine::Collider
getCollidedObjects
() const
KapEngine::Collider
inline
getEngine
() const (defined in
KapEngine::Component
)
KapEngine::Component
inline
getGameObject
() const
KapEngine::Component
getGameObjectId
() const (defined in
KapEngine::Component
)
KapEngine::Component
getId
() const
KapEngine::Component
inline
getInput
()
KapEngine::Component
getLevel
() const
KapEngine::Component
inline
getMouse
()
KapEngine::Component
getName
() const
KapEngine::Component
inline
getScene
() const (defined in
KapEngine::Component
)
KapEngine::Component
inline
getThreadRunning
() const
KapEngine::Component
inline
getTransform
()
KapEngine::Component
isDisable
() const
KapEngine::Component
inline
isEnable
() const
KapEngine::Component
inline
isTrigger
() const
KapEngine::Collider
inline
onAwake
() override
KapEngine::Component
inline
virtual
onDestroy
() override
KapEngine::Component
inline
virtual
onDisable
() override
KapEngine::Component
inline
virtual
onDisplay
() override
KapEngine::Component
inline
virtual
onEnable
() override
KapEngine::Component
inline
virtual
onFixedUpdate
() override
KapEngine::Component
inline
virtual
onGameQuit
() override
KapEngine::Component
inline
virtual
onInit
() override
KapEngine::Component
inline
virtual
onMouseEnter
() override
KapEngine::Component
inline
virtual
onMouseExit
() override
KapEngine::Component
inline
virtual
onMouseStay
() override
KapEngine::Component
inline
virtual
onSceneChanged
() override
KapEngine::Component
inline
virtual
onSceneGonnaUpdated
() override
KapEngine::Component
inline
virtual
onSceneUpdated
() override
KapEngine::Collider
virtual
onStart
() override
KapEngine::Component
inline
virtual
onTriggerEnter
(std::shared_ptr< GameObject > go) override
KapEngine::Component
inline
virtual
onTriggerExit
(std::shared_ptr< GameObject > go) override
KapEngine::Component
inline
virtual
onTriggerStay
(std::shared_ptr< GameObject > go) override
KapEngine::Component
inline
virtual
onUpdate
() override
KapEngine::Collider
virtual
setActive
(bool b)
KapEngine::Component
inline
setLevel
(std::size_t lvl)
KapEngine::Component
inline
setTrigger
(bool isTrigger)
KapEngine::Collider
inline
~Collider
() (defined in
KapEngine::Collider
)
KapEngine::Collider
~Component
() (defined in
KapEngine::Component
)
KapEngine::Component
~IComponent
() (defined in
KapEngine::IComponent
)
KapEngine::IComponent
inline
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