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KapEngine::GameObject Member List
This is the complete list of members for
KapEngine::GameObject
, including all inherited members.
__destroyIt
()
KapEngine::GameObject
__engineStop
()
KapEngine::GameObject
__init
()
KapEngine::GameObject
__onSceneChanged
()
KapEngine::GameObject
__onSceneGonnaUpdated
()
KapEngine::GameObject
__onSceneUpdated
()
KapEngine::GameObject
__setId
(std::size_t id)
KapEngine::Entity
inline
__setPrefab
(std::string const &name)
KapEngine::GameObject
__stoppingGame
()
KapEngine::GameObject
__update
(bool physics=false, bool runDisplay=true)
KapEngine::GameObject
__updateDisplay
()
KapEngine::GameObject
_id
(defined in
KapEngine::Entity
)
KapEngine::Entity
protected
addComponent
(std::shared_ptr< Component > comp)
KapEngine::GameObject
destroy
()
KapEngine::GameObject
dump
(bool displayComponent=false, std::string prefix="")
KapEngine::GameObject
Entity
(std::size_t __id=0) (defined in
KapEngine::Entity
)
KapEngine::Entity
inline
GameObject
(SceneManagement::Scene &scene, std::string const &name) (defined in
KapEngine::GameObject
)
KapEngine::GameObject
getAllComponents
() const
KapEngine::GameObject
getComponent
(std::string const &componentName)
KapEngine::GameObject
getComponent
(std::string const &componentName)
KapEngine::GameObject
inline
getComponent
()
KapEngine::GameObject
inline
getComponents
()
KapEngine::GameObject
inline
getEngine
()
KapEngine::GameObject
getEntity
() const
KapEngine::GameObject
inline
getId
() const
KapEngine::Entity
inline
getName
() const
KapEngine::GameObject
inline
getPrefabName
() const
KapEngine::GameObject
inline
getScene
()
KapEngine::GameObject
inline
getSceneConst
() const
KapEngine::GameObject
inline
getTag
() const
KapEngine::GameObject
inline
getTransform
()
KapEngine::GameObject
hasComponent
(std::string const &componentName) const
KapEngine::GameObject
hasComponent
() const
KapEngine::GameObject
inline
isActive
() const
KapEngine::GameObject
inline
isDestroyed
() const
KapEngine::GameObject
inline
operator!=
(Entity const &en) (defined in
KapEngine::Entity
)
KapEngine::Entity
inline
virtual
operator=
(Entity const &en) (defined in
KapEngine::Entity
)
KapEngine::Entity
inline
virtual
operator==
(Entity const &en) (defined in
KapEngine::Entity
)
KapEngine::Entity
inline
virtual
removeComponent
(std::shared_ptr< Component > comp)
KapEngine::GameObject
removeComponent
(std::size_t id)
KapEngine::GameObject
setActive
(bool b)
KapEngine::GameObject
setName
(std::string const &name)
KapEngine::GameObject
inline
setTag
(std::string const &tag)
KapEngine::GameObject
inline
~Entity
() (defined in
KapEngine::Entity
)
KapEngine::Entity
inline
~GameObject
() (defined in
KapEngine::GameObject
)
KapEngine::GameObject
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