R-Type
R-Type project
KapEngine::SceneManagement::Scene Member List

This is the complete list of members for KapEngine::SceneManagement::Scene, including all inherited members.

__changingScene()KapEngine::SceneManagement::Scene
__engineStop(bool currentScene=false)KapEngine::SceneManagement::Scene
__finit()KapEngine::SceneManagement::Scene
__init()KapEngine::SceneManagement::Scene
__isChangingScene() const (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
__update()KapEngine::SceneManagement::Scene
addGameObject(std::shared_ptr< GameObject > go) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
createGameObject(std::string const &name) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
destroyGameObject(std::shared_ptr< GameObject > const go) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
destroyGameObject(GameObject const &go) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
destroyGameObject(std::size_t id) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
dump(bool showComponents=false)KapEngine::SceneManagement::Scene
findFirstGameObject(std::string const &name)KapEngine::SceneManagement::Scene
getActiveCamera() const (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getAllGameObjects() (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getAllObjects()KapEngine::SceneManagement::Sceneinline
getEngine() (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getGameObject(std::size_t id)KapEngine::SceneManagement::Scene
getGameObject(Entity const &en) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getGameObjectByTag(std::string const &tag) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getGameObjectConst(std::size_t id) const (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getGameObjects(std::string const &name) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
getId() const (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
getName() const (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
getObject(std::size_t id)KapEngine::SceneManagement::Sceneinline
getObject(Entity const &en)KapEngine::SceneManagement::Sceneinline
getObjectConst(std::size_t id) constKapEngine::SceneManagement::Sceneinline
isGameObjectExists(std::size_t const &index)KapEngine::SceneManagement::Scene
isGameObjectExists(Entity const &en)KapEngine::SceneManagement::Scene
operator!=(Scene const &scene) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
operator!=(std::shared_ptr< Scene > scene) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
operator==(Scene const &scene) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
operator==(std::shared_ptr< Scene > scene) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
registerTmpActionAfterUpdate(std::function< void(Scene &scene)> action)KapEngine::SceneManagement::Sceneinline
Scene(SceneManager &manager, std::string const &sceneName) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene
setId(std::size_t id) (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Sceneinline
~Scene() (defined in KapEngine::SceneManagement::Scene)KapEngine::SceneManagement::Scene