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KapMirror::NetworkServer Member List

This is the complete list of members for KapMirror::NetworkServer, including all inherited members.

destroyObject(unsigned int networkId)KapMirror::NetworkServer
destroyObject(const std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServerinline
disconnectAll()KapMirror::NetworkServerinline
getExistingObject(unsigned int id, std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServerinline
isActivated() const (defined in KapMirror::NetworkServer)KapMirror::NetworkServerinline
listen(int maxConnections, int port)KapMirror::NetworkServer
networkEarlyUpdate() constKapMirror::NetworkServer
NetworkServer(NetworkManager &_manager, KapEngine::KEngine &_engine) (defined in KapMirror::NetworkServer)KapMirror::NetworkServerexplicit
onConnectedEvent (defined in KapMirror::NetworkServer)KapMirror::NetworkServer
onDisconnectedEvent (defined in KapMirror::NetworkServer)KapMirror::NetworkServer
registerHandler(std::function< void(const std::shared_ptr< NetworkConnectionToClient > &, T &)> handler)KapMirror::NetworkServerinline
sendToAll(T &message)KapMirror::NetworkServerinline
sendToClient(T &message, unsigned int networkId)KapMirror::NetworkServerinline
shutdown()KapMirror::NetworkServer
spawnObject(const std::string &prefabName, KapEngine::SceneManagement::Scene &scene, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServer
spawnObject(const std::string &prefabName, std::size_t sceneId, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServerinline
spawnObject(const std::string &prefabName, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServerinline
spawnObject(const std::string &prefabName, const KapEngine::Tools::Vector3 &position, std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServerinline
unregisterHandler(T &message)KapMirror::NetworkServerinline
unSpawn(const std::shared_ptr< KapEngine::GameObject > &gameObject)KapMirror::NetworkServer
updateObject(unsigned int id)KapMirror::NetworkServer
~NetworkServer()=default (defined in KapMirror::NetworkServer)KapMirror::NetworkServer