|
R-Type
R-Type project
|
This is the complete list of members for KapMirror::NetworkServer, including all inherited members.
| destroyObject(unsigned int networkId) | KapMirror::NetworkServer | |
| destroyObject(const std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | inline |
| disconnectAll() | KapMirror::NetworkServer | inline |
| getExistingObject(unsigned int id, std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | inline |
| isActivated() const (defined in KapMirror::NetworkServer) | KapMirror::NetworkServer | inline |
| listen(int maxConnections, int port) | KapMirror::NetworkServer | |
| networkEarlyUpdate() const | KapMirror::NetworkServer | |
| NetworkServer(NetworkManager &_manager, KapEngine::KEngine &_engine) (defined in KapMirror::NetworkServer) | KapMirror::NetworkServer | explicit |
| onConnectedEvent (defined in KapMirror::NetworkServer) | KapMirror::NetworkServer | |
| onDisconnectedEvent (defined in KapMirror::NetworkServer) | KapMirror::NetworkServer | |
| registerHandler(std::function< void(const std::shared_ptr< NetworkConnectionToClient > &, T &)> handler) | KapMirror::NetworkServer | inline |
| sendToAll(T &message) | KapMirror::NetworkServer | inline |
| sendToClient(T &message, unsigned int networkId) | KapMirror::NetworkServer | inline |
| shutdown() | KapMirror::NetworkServer | |
| spawnObject(const std::string &prefabName, KapEngine::SceneManagement::Scene &scene, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | |
| spawnObject(const std::string &prefabName, std::size_t sceneId, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | inline |
| spawnObject(const std::string &prefabName, const KapEngine::Tools::Vector3 &position, const std::function< void(const std::shared_ptr< KapEngine::GameObject > &)> &playload, std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | inline |
| spawnObject(const std::string &prefabName, const KapEngine::Tools::Vector3 &position, std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | inline |
| unregisterHandler(T &message) | KapMirror::NetworkServer | inline |
| unSpawn(const std::shared_ptr< KapEngine::GameObject > &gameObject) | KapMirror::NetworkServer | |
| updateObject(unsigned int id) | KapMirror::NetworkServer | |
| ~NetworkServer()=default (defined in KapMirror::NetworkServer) | KapMirror::NetworkServer |