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R-Type
R-Type project
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This is the complete list of members for RType::MapScript, including all inherited members.
| _instanciatePrefab(const std::string &prefabName, float positionX, float positionY) (defined in RType::MapScript) | RType::MapScript | |
| _registerNewEnemy(Script::Enemy *enemy) (defined in RType::MapScript) | RType::MapScript | |
| _registerSpawnEnemy(const std::string &name, int spawnTime, float startPositionY, float startPositionX, int enemyHp) (defined in RType::MapScript) | RType::MapScript | |
| _setMapAuthor(const std::string &author) (defined in RType::MapScript) | RType::MapScript | |
| _setMapBannerPath(const std::string &bannerPath) (defined in RType::MapScript) | RType::MapScript | |
| _setMapDescription(const std::string &description) (defined in RType::MapScript) | RType::MapScript | |
| _setMapName(const std::string &name) (defined in RType::MapScript) | RType::MapScript | |
| _updateEnemy(const std::string &enemyName, const KapEngine::Tools::Vector3 &position) (defined in RType::MapScript) | RType::MapScript | |
| closeScript() | RType::MapScript | |
| getAuthor() const | RType::MapScript | inline |
| getBannerPath() const | RType::MapScript | inline |
| getDescription() const | RType::MapScript | inline |
| getName() const | RType::MapScript | inline |
| getSpawnedEnemies() const | RType::MapScript | inline |
| isModded() const | RType::MapScript | |
| loadScript(const std::string &scriptPath) | RType::MapScript | |
| MapScript(KapEngine::KEngine *_engine, bool _isLoadedByServer=false) (defined in RType::MapScript) | RType::MapScript | explicit |
| spawnEnemy(KapEngine::SceneManagement::Scene &scene, const std::string &enemyName, float startPositionY, float startPositionX, int enemyHp) | RType::MapScript | |
| ~MapScript() (defined in RType::MapScript) | RType::MapScript |