R-Type
R-Type project
RType::MapScript Member List

This is the complete list of members for RType::MapScript, including all inherited members.

_instanciatePrefab(const std::string &prefabName, float positionX, float positionY) (defined in RType::MapScript)RType::MapScript
_registerNewEnemy(Script::Enemy *enemy) (defined in RType::MapScript)RType::MapScript
_registerSpawnEnemy(const std::string &name, int spawnTime, float startPositionY, float startPositionX, int enemyHp) (defined in RType::MapScript)RType::MapScript
_setMapAuthor(const std::string &author) (defined in RType::MapScript)RType::MapScript
_setMapBannerPath(const std::string &bannerPath) (defined in RType::MapScript)RType::MapScript
_setMapDescription(const std::string &description) (defined in RType::MapScript)RType::MapScript
_setMapName(const std::string &name) (defined in RType::MapScript)RType::MapScript
_updateEnemy(const std::string &enemyName, const KapEngine::Tools::Vector3 &position) (defined in RType::MapScript)RType::MapScript
closeScript()RType::MapScript
getAuthor() constRType::MapScriptinline
getBannerPath() constRType::MapScriptinline
getDescription() constRType::MapScriptinline
getName() constRType::MapScriptinline
getSpawnedEnemies() constRType::MapScriptinline
isModded() constRType::MapScript
loadScript(const std::string &scriptPath)RType::MapScript
MapScript(KapEngine::KEngine *_engine, bool _isLoadedByServer=false) (defined in RType::MapScript)RType::MapScriptexplicit
spawnEnemy(KapEngine::SceneManagement::Scene &scene, const std::string &enemyName, float startPositionY, float startPositionX, int enemyHp)RType::MapScript
~MapScript() (defined in RType::MapScript)RType::MapScript