R-Type
R-Type project
RType::PlayerController Member List
This is the complete list of members for
RType::PlayerController
, including all inherited members.
__awake
()
KapEngine::Component
__engineStop
()
KapEngine::Component
inline
__fixedUpdate
()
KapEngine::Component
__isPhysics
() const
KapEngine::Component
inline
__sceneChanged
() (defined in
KapEngine::Component
)
KapEngine::Component
inline
__setId
(std::size_t i)
KapEngine::Component
inline
__setPhysics
(bool b)
KapEngine::Component
inline
__update
(bool runDisplay=true)
KapEngine::Component
_name
KapEngine::Component
protected
_setNetworkIdentity
(NetworkIdentity *identity) (defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
inline
addRequireComponent
(std::string const &componentName)
KapEngine::Component
inline
checkComponentValidity
() override
KapEngine::Component
inline
virtual
Component
(std::shared_ptr< GameObject > &go, std::string const &name) (defined in
KapEngine::Component
)
KapEngine::Component
Component
(GameObject &go, std::string const &name) (defined in
KapEngine::Component
)
KapEngine::Component
dead
() const (defined in
RType::PlayerController
)
RType::PlayerController
deserialize
(KapMirror::NetworkReader &reader) override
RType::PlayerController
virtual
getClient
() const (defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
getEngine
() const (defined in
KapEngine::Component
)
KapEngine::Component
inline
getGameObject
() const
KapEngine::Component
getGameObjectId
() const (defined in
KapEngine::Component
)
KapEngine::Component
getId
() const
KapEngine::Component
inline
getInput
()
KapEngine::Component
getLevel
() const
KapEngine::Component
inline
getLife
() const (defined in
RType::PlayerController
)
RType::PlayerController
getMouse
()
KapEngine::Component
getName
() const
KapEngine::Component
inline
getNetworkId
() const
KapMirror::NetworkComponent
inline
getScene
() const (defined in
KapEngine::Component
)
KapEngine::Component
inline
getServer
() const (defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
getThreadRunning
() const
KapEngine::Component
inline
getTransform
()
KapEngine::Component
hasAuthority
() const
KapMirror::NetworkComponent
isClient
() const
KapMirror::NetworkComponent
isDisable
() const
KapEngine::Component
inline
isEnable
() const
KapEngine::Component
inline
isLocal
() const
KapMirror::NetworkComponent
isServer
() const
KapMirror::NetworkComponent
movePlayer
(const KapEngine::Tools::Vector2 &input) (defined in
RType::PlayerController
)
RType::PlayerController
NetworkComponent
(std::shared_ptr< KapEngine::GameObject > go, const std::string &name) (defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
networkIdentity
(defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
protected
onAwake
() override
KapMirror::NetworkComponent
virtual
onDestroy
() override
KapMirror::NetworkComponent
virtual
onDisable
() override
KapEngine::Component
inline
virtual
onDisplay
() override
KapEngine::Component
inline
virtual
onEnable
() override
KapEngine::Component
inline
virtual
onFixedUpdate
() override
RType::PlayerController
virtual
onGameQuit
() override
KapEngine::Component
inline
virtual
onInit
() override
KapEngine::Component
inline
virtual
onMouseEnter
() override
KapEngine::Component
inline
virtual
onMouseExit
() override
KapEngine::Component
inline
virtual
onMouseStay
() override
KapEngine::Component
inline
virtual
onObjectUpdate
() override
RType::PlayerController
virtual
onSceneChanged
() override
KapEngine::Component
inline
virtual
onSceneGonnaUpdated
() override
KapEngine::Component
inline
virtual
onSceneUpdated
() override
KapEngine::Component
inline
virtual
onStart
() override
RType::PlayerController
virtual
onStartClient
() override
RType::PlayerController
virtual
onStartServer
()
KapMirror::NetworkComponent
inline
virtual
onStopClient
()
KapMirror::NetworkComponent
inline
virtual
onStopServer
()
KapMirror::NetworkComponent
inline
virtual
onTriggerEnter
(std::shared_ptr< KapEngine::GameObject > other) override
RType::PlayerController
virtual
onTriggerExit
(std::shared_ptr< GameObject > go) override
KapEngine::Component
inline
virtual
onTriggerStay
(std::shared_ptr< GameObject > go) override
KapEngine::Component
inline
virtual
onUpdate
() override
RType::PlayerController
virtual
PlayerController
(std::shared_ptr< KapEngine::GameObject > _gameObject) (defined in
RType::PlayerController
)
RType::PlayerController
explicit
prepareShoot
() (defined in
RType::PlayerController
)
RType::PlayerController
serialize
(KapMirror::NetworkWriter &writer) override
RType::PlayerController
virtual
setActive
(bool b)
KapEngine::Component
inline
setConnectionId
(unsigned int _connectionId) (defined in
RType::PlayerController
)
RType::PlayerController
setLevel
(std::size_t lvl)
KapEngine::Component
inline
setLocalAuthority
(bool _isLocalAuthority) (defined in
RType::PlayerController
)
RType::PlayerController
shoot
() (defined in
RType::PlayerController
)
RType::PlayerController
takeDamage
(int damage) (defined in
RType::PlayerController
)
RType::PlayerController
~Component
() (defined in
KapEngine::Component
)
KapEngine::Component
~IComponent
() (defined in
KapEngine::IComponent
)
KapEngine::IComponent
inline
~NetworkComponent
()=default (defined in
KapMirror::NetworkComponent
)
KapMirror::NetworkComponent
~PlayerController
()=default (defined in
RType::PlayerController
)
RType::PlayerController
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1.8.17