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R-Type
R-Type project
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Static Public Member Functions | |
| static std::shared_ptr< GameObject > | createEmptyGameObject (SceneManagement::Scene &scene, std::string const &name="Empty", Tools::Vector3 pos=Tools::Vector3::zero(), Tools::Vector3 rot=Tools::Vector3::zero(), Tools::Vector3 scale=Tools::Vector3::one()) |
| static std::shared_ptr< GameObject > | createEmptyGameObject (std::shared_ptr< SceneManagement::Scene >scene, std::string const &name="Empty", Tools::Vector3 pos=Tools::Vector3::zero(), Tools::Vector3 rot=Tools::Vector3::zero()) |
| static std::shared_ptr< GameObject > | createCamera (SceneManagement::Scene &scene, std::string const &name="Camera", Tools::Vector3 pos={0, 0, 0}, Tools::Vector3 rot={0, 0, 0}, Tools::Color bgColor=Tools::Color::blue()) |
| static std::shared_ptr< GameObject > | createCamera (std::shared_ptr< SceneManagement::Scene > scene, std::string const &name, Tools::Vector3 pos={0, 0, 0}, Tools::Vector3 rot={0, 0, 0}, Tools::Color bgColor=Tools::Color::blue()) |
| static std::shared_ptr< SceneManagement::Scene > | createScene (KEngine &engine, std::string const &name) |
| static std::shared_ptr< SceneManagement::Scene > | createScene (std::shared_ptr< SceneManagement::SceneManager > manager, std::string const &name) |
| static std::shared_ptr< SceneManagement::Scene > | createScene (SceneManagement::SceneManager &manager, std::string const &name) |