◆ deserialize()
Deserialize the message from a NetworkReader.
- Parameters
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Implemented in KapMirror::ObjectTransformMessage, RType::PlayerPingResult, KapMirror::ObjectDestroyMessage, RType::PlayerPingRequest, RType::ErrorOnStartGameMessage, RType::StartGameMessage, RType::PlayerAuthorityMessage, KapMirror::ObjectSpawnMessage, RType::PlayerShootMessage, RType::PlayerPrepareShootMessage, and RType::PlayerInputMessage.
◆ serialize()
Serialize the message into a NetworkWriter.
- Parameters
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Implemented in KapMirror::ObjectTransformMessage, RType::PlayerPingResult, KapMirror::ObjectDestroyMessage, RType::PlayerPingRequest, RType::ErrorOnStartGameMessage, RType::StartGameMessage, RType::PlayerAuthorityMessage, RType::PlayerShootMessage, RType::PlayerPrepareShootMessage, KapMirror::ObjectSpawnMessage, and RType::PlayerInputMessage.
The documentation for this struct was generated from the following file: